Fall 2017 

Courses are open to all CU Denver Students regardless of major or experience.

 Not a current student at CU Denver? Contact Kelsie our Program Manager at inworks@ucdenver.edu to find out how to enroll! 


IWKS 2100/5100: Human-Centered Design, Innovation, and Prototyping

Introduces collaborative interdisciplinary design and innovation from a human perspective. Using the wide array of Inworks prototyping facilities, teams of students will design and implement human-oriented projects of increasing scale and complexity, in the process acquiring essential innovation and problem-solving skills.

Credit hours: 3

Tu / Th 2:00-3:15p

**SECOND SECTION TO BE ADDED DUE TO POPULAR DEMAND** 

Tu / Th 11:00-12:00p

 

no previous design or prototyping experience is expected or required


 


IWKS 2300/5350: Computational Foundations of Innovation

Introduces the technological underpinnings of modern society, introducing the fundamental principles of
computing. Students create realistic artifacts, and imbue those artifacts with interesting behavior by writing computer programs in on-line virtual world similar to Second Life and for simple Arduino-connected devices. In-class and in-world discussions and readings introduce important computing ideas and concepts. Completion of this course will prepare students for more advanced IWKS courses that require knowledge of computing principles and practices.

Prerequisites: None.
Credit hours: 3

Tu / Th 9:30-10:45a


IWKS 3180/5180: Choose Your Adventure

Experiences in Design, Innovation and Prototyping
Provides weekly speakers, workshops and other experiences that educate and enrich across the design,innovation and prototyping landscape. Students may choose to participate in any five (for one credit), ten (for two credits) or fifteen (for three credits) activities. Each week, participating students will attend the scheduled activity, and then create a meaningful response that reflects the impact of that activity on their thinking or practice.

Prerequisites: None.
Credit hours: 1-3 (Variable)

W 3:00-5:50p


IWKS 3200/5200: Data Science for Innovators

Introduces techniques for capturing, processing, visualizing, and making meaning out of large data sets. With the exponential growth and decreasing cost of data collection tools such as genome sequencing, social media, crowd sourced data, mobile phone apps, remote sensors, and data from other publicly available
sources, innovators are able to harness a rich array of data in their designs. This course will introduce the
fundamentals of working with online data and large data sets, introduce widely used data analysis and
visualization tools, and culminate in a cumulative project that incorporates data in a significant way.

Suggested Background: IWKS 2300 or similar experience.
Credit hours: 3

M / W / F 11:00-11:50a


IWKS 3540/5540: Synthetic Biology for Innovators

Introduces the fundamentals of synthetic biology for those who seek to use it as tool for innovation.
Synthetic biology allows us to engineer new biological systems and redesign existing biological components
by integrating aspects of biotechnology, evolutionary and molecular biology, systems biology, computer
engineering, computational biology, and genetic engineering. Advancement in technological tools and
techniques make this material accessible to motivated individuals from many disciplines, and no biology
background is required. Culminates with a final team project focused on designing synthetic biology
solutions that address human need.

Suggested Background: None. No previous background in biology is required.
Credit hours: 3

Tu 3:30-6:15p


IWKS 3550/5550: Innovation Law and Policy

Introduces legal and regulatory foundations related to innovation, including intellectual property,
telecommunications, electronic commerce and the Internet, biotechnology, ethical and equity considerations,
and the financing of innovative ventures. The course examines these issues from the diverse perspectives
of the legal, business, capital, development, consumer, and policy-making communities.

Suggested Background: IWKS 2100
Credit hours: 3

Tu / Th 12:30-1:45p


IWKS 3600/5600: Innovating for the Developing World

Explores the design and development of products and services that can be sustainably and gainfully used by
the world’s poorest citizens. Students in interdisciplinary teams will design, implement and evaluate viable
solutions to a real problem faced by people in the developing world. The goal is to develop an understanding
of the extraordinary challenges faced by individuals for whom basic survival is not a given, and the
knowledge and skills necessary to create designs that respond appropriately to those unique circumstances. Provides a foundation for further study and practice in the area of technology and development.

Suggested Background: IWKS 2100
Credit hours: 3

M/W/F 1:00-1:50P


IWKS 3620/5620: Mobile App Development

IWKS_FALL2017_3620.jpg

Introduces mobile application development, including front-end mobile application clients, data handling,
connectivity to back-end services and cloud hosting. The course provides an overview and comparison of
technical approaches employed by Apple iOS, Google Android, and cross-platform development
environments. Students will install, develop, test, and distribute mobile applications while addressing
challenges associated with development for any mobile platform: limited screen size and memory, gesture
based GUI, varying connectivity, and the wide variety of target mobile devices.

Suggested Background: IWKS 2300 or similar computing experience
Credit hours: 3

M / W / F 9:00-9:50a


IWKS 3700/5700: Innovation and Society

Analyzes impact of innovative design on work, sense of self and social systems, in education, healthcare,
finance, and other sectors. Investigates how people customize / “hack” technologies they use, and the
moral / ethical implications of being designers. Students will research the impact of an innovation of their
choice and share via essays, models, videos, or another medium of their choice.

Suggested Background: None.
Credit hours: 3

TBA - Please email katherine.goodman@ucdenver.edu for more info


IWKS 4100/5150: Advanced Human-Centered Design and Prototyping

An advanced exploration of design thinking and the user-centered design paradigm from a broad range of
perspectives, emphasizing how user research and prototype assessment can be integrated into different
phases of the design process. Using a team-based, project-oriented approach, students will develop
advanced expertise in the design, development, and critique of solutions to important human problems. The
course will make full use of Inworks’ prototyping facilities.

Suggested Background: IWKS 2100 & 3100
Credit hours: 3

M 3:00-5:50p


IWKS 4450/5450: Game Design and Development II

Advanced Computer Game Development
Continuation of IWKS 3400, with increased emphasis on more advanced techniques including 3D rendering;
multimodal music, complex narrative, animation, non-player AI, and advanced 3D techniques including
diffuse, ambient, specular, and emissive lighting; vertex, pixel and geometry shaders; shadows; terrain
building; reflective and refractive lighting; bump, parallax, and parallax occlusion mapping; Phong and
Gouraud shading; “cel” shading; ray tracing; bloom; and high dynamic range lighting.

Suggested Background: IWKS 3400
Credit hours: 3

M / W / F 2:00-2:50p


IWKS 4900/5900: Undergraduate Capstone

Working closely with project sponsors, students design, implement, and evaluate a project for use in localindustry and non-profit organizations. One of two alternative capstone courses for the Inworks Minor in
Design and Innovation.

Prerequisite: Enrollment in the Inworks HCDI minor or certificate, or instructor permission

Suggested Background: IWKS 2100 & 3850
Credit hours: 4

Th 3:30-6:15p