Fall 2018 Courses 

Courses are open to all CU Denver | Anschutz students regardless of major or experience.

 Not a current CU student? Contact Kelsie, our Program Manager, at inworks@ucdenver.edu to find out how to enroll! 

IWKS 2100/5100: Human-Centered Design, Innovation, and Prototyping

Introduces collaborative interdisciplinary design and innovation from a human perspective. Using the wide array of Inworks prototyping facilities, teams of students will design and implement human-oriented projects of increasing scale and complexity, in the process acquiring essential innovation and problem-solving skills.

  • Prerequisites: None. No previous design or prototyping experience is expected or required.
  • Credit hours: 3
  • W 5:00 - 7:50 PM
  • T/R 9:30 - 10:45 AM
  • T/R 2:00 - 3:15 PM

IWKS 2300/5350: Computational Foundations of Innovation

Provides a broad introduction to the technological underpinnings of modern society, introducing the fundamental principles of computer science. Students create realistic artifacts, and imbue those artifacts with interesting behavior, by writing computer programs in on-line virtual world similar to Second Life, and for simple Arduino-connected devices. In-class and in-world discussions and readings introduce important computer science ideas and concepts. Completion of this course will prepare students for more advanced IWKS courses that require knowledge of computing principles and practices.

  • Prerequisite: None
  • Credit hours: 3
  • M/W 2:00 - 3:15 PM

IWKS 3180: Inworks: Choose Your Own Adventure

Experiences in Design, Innovation and Prototyping Provides weekly speakers, workshops and other experiences that educate and enrich across the design, innovation and prototyping landscape. Students may choose to participate in any five (for one credit), ten (for two credits) or fifteen (for three credits) activities. Each week, participating students will attend the scheduled activity, and then create a meaningful response that reflects the impact of that activity on their thinking or practice.

  • Prerequisites: None
  • Credit hours: 1-3 (Variable)
  • W 11:00 AM - 1:50 PM

IWKS 3200/5200: Data Science for Innovators 

Introduces techniques for capturing, processing, visualizing, and making meaning out of large health-focused datasets. With the exponential growth and decreasing cost of data collection tools such as genome sequencing, mobile phone health trackers, remote sensors, and electronic and personal medical records to name a few, the demand for data scientists to help find meaning in a sea of data has never been greater. This course will introduce the fundamentals of working with health data and large data sets, introduce widely-used data analysis and visualization tools, and culminate in a cumulative health data project.

  • Prerequisite: IWKS 2300 (students who have not taken these courses should consult the instructor)
  • Credit hours: 3
  • T/R 11:00 AM - 12:15 PM

IWKS 3540: Synthetic Biology for Innovators

Introduces the fundamentals of synthetic biology for those who seek to use it as tool for innovation. Synthetic biology allows us to engineer new biological systems and redesign existing biological components
by integrating aspects of biotechnology, evolutionary and molecular biology, systems biology, computer engineering, computational biology, and genetic engineering. Advancement in technological tools and techniques make this material accessible to motivated individuals from many disciplines, and no biology background is required. Culminates with a final team project focused on designing synthetic biology solutions that address human need.

  • Prerequisite: None. No previous background in biology is required.
  • Credit hours: 3
  • Lecture: W 3:30 - 4:45 PM
  • Choose one Recitation: W 2:00 - 3:15 PM or W 5:00 - 6:15 PM

IWKS 4100: Advanced Human-Centered Design and Prototyping

An advanced exploration of design thinking and the user-centered design paradigm from a broad range of perspectives, emphasizing how user research and prototype assessment can be integrated into different phases of the design process. Using a team-based, project-oriented approach, students will develop advanced expertise in the design, development, and critique of solutions to important human problems. The course will make full use of Inworks’ prototyping facilities.

  • Prerequisite: IWKS 2100 + 3100
  • Credit hours: 3
  • M 3:30 - 6:20 PM

IWKS 4680: Case Studies in Design

Explores why some projects succeed and others fail. Many human-centered interventions fail to meet their designers’ objectives, reflecting the unique challenges associated with matching human need with feasibility. Explores how innovators can increase their chances for success by examining several successful (and unsuccessful) designs.

  • Prerequisite: IWKS 2100 + 3700
  • Credit hours: 3
  • F 11:00 AM - 1:45 PM

IWKS 4900/5900: Undergraduate Capstone

Working closely with project sponsors, students design, implement, and evaluate a project for use by a local company or non-profit organization. One of two alternative capstone courses for the Inworks Minor in Design and Innovation.

  • Prerequisite: Enrollment in an Inworks HCDI minor or certificate, or instructor permission; Completion of at least two other Inworks courses recommended.
  • Credit hours: 4
  • M 3:30 - 6:20 PM

IWKS 4930 001: Concepts in Sculpture: Modeling for Manufacture

Students will be challenged to produce a sophisticated series of works that addresses tools, media, design and the creative process when digital and studio arts converge. They will explore a conceptual idea through multiple methods of research, technology, manipulation, and representation. The goal is to strengthen the student’s ability to stretch his or her artistic practice by opening them up to the possibilities of technological advancements in visual art practice.

This course will focus on contemporary professional practices in modeling for manufacture and will cover topics such as project planning, an introduction to computer-aided design, fabrication, and outsourcing for the production of sculptural works. Push your sculptural skills through the use of exciting rapid prototyping technology -- learn skills in modeling sculptural work and transforming it into a potentially manufactured piece!

  • Prerequisites: Concepts in Sculpture addresses varying topics and trends in sculpture. Course content rotates each semester to cover the dynamics of the field. Transmedia Sculpture emphasis students must take this course multiple times. Art Practices students must take this course once or more than once to receive elective credit. The course topic must be different each time the student takes this course. The course is available to non art majors.
  • Credit hours: 3
  • F 9:00 AM - 2:20 PM