IWKS 5400: Game Design and Development II 

Graduate version of IWKS 4400. Builds upon IWKS 3400, with increased emphasis on more advanced techniques including 3D rendering; multimodal music, complex narrative, animation, non-player AI, and advanced 3D techniques including diffuse, ambient, specular, and emissive lighting; vertex, pixel and geometry shaders; shadows; terrain building; reflective and refractive lighting; bump, parallax, and parallax occlusion mapping; Phong and Gouraud shading; cel shading; ray tracing; bloom; and high dynamic range lighting. 

Prerequisite: Graduate standing; Suggested Background: prior experience in game development

Credit hours: 3