IWKS 5450: Game Design and Development II

Graduate version of IWKS 4450. Continuation of IWKS 5400, with increased emphasis on more advanced
techniques including 3D rendering; multimodal music, complex narrative, animation, non-player AI, and
advanced 3D techniques including diffuse, ambient, specular, and emissive lighting; vertex, pixel and
geometry shaders; shadows; terrain building; reflective and refractive lighting; bump, parallax, and parallax
occlusion mapping; Phong and Gouraud shading; “cel” shading; ray tracing; bloom; and high dynamic range
lighting.

Suggested Background: IWKS 5400 or similar experience in game development
Credit hours: 3