2018 Summer Courses 

Open to all CU Denver Students regardless of major or experience!

 Not a current student at CU Denver? Contact Kelsie our Program Manager at inworks@ucdenver.edu to find out how to enroll! 

IWKS 2100/5100: Human-Centered Design, Innovation, and Prototyping

Introduces collaborative interdisciplinary design and innovation from a human perspective. Using the wide array of Inworks prototyping facilities, teams of students will design and implement human-oriented projects of increasing scale and complexity, in the process acquiring essential innovation and problem-solving skills.

  • Prerequisites: None. No previous design or prototyping experience is expected or required.
  • Credit hours: 3
  • T/R 10:30AM - 1:15PM

IWKS 2300/5350: Computational Foundations of Innovation

Provides a broad introduction to the technological underpinnings of modern society, introducing the fundamental principles of computer science. Students create realistic artifacts, and imbue those artifacts with interesting behavior, by writing computer programs in on-line virtual world similar to Second Life, and for simple Arduino-connected devices. In-class and in-world discussions and readings introduce important computer science ideas and concepts. Completion of this course will prepare students for more advanced IWKS courses that require knowledge of computing principles and practices.

  • Prerequisite: None
  • Credit hours: 3
  • June 4 - July 13
  • T/R 1:30PM - 5:00PM

IWKS 4930/5930, Sec 01: Materials and Processes for Innovation

In this course, students will learn how the materials we use every day are created while exploring each material's bio-chemical makeup and unique properties. Once students are familiar with the range of materials - from paper to metal - they’ll learn to use prototyping lab equipment and processes to manipulate, create, and innovate with each of them.

  • Prerequisite: IWKS 2100 (suggested)
  • Credit hours: 3
  • T/R 5:30PM - 8:00PM

IWKS 4930, Sec 02: The Architecture of Fun

The Architecture of Fun tackles design from a new perspective: What makes places fun? And how can fun change your design process? This class explores the history of wacky buildings, fantastic architecture and the architectural folly. Along the way, learn why Casa Bonita is a design gem and what makes Disneyland relevant 75 years later. Students will expand their design vocabulary into areas that activate place with a sense of play, joy and wonder. This topic invites students from all disciplines and backgrounds to join in the fun.

This class is run in an online hybrid format, we will only meet once a week (Tuesdays from 9:30AM - 12:15PM). Weekly online assignment and optional class field trips to locations such as Casa Bonita and Stapleton, will continue during the summer term, from June 5 – July 29th

  • Prerequisites: None
  • Credit hours: 3
  • June 5 – July 29
  • T 9:30AM - 12:15PM